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#Godot

Central Cavern

May 6, 2020 (Last modified on January 27, 2025)

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One of my all-time favourite games is Manic Miner on the ZX Spectrum. When Bug-Byte released Matthew Smith’s masterpiece in 1983 the bar was raised for quality gaming on the Speccy. Sure there were many, many excellent games released on the Spectrum (I’m looking at you Ultimate) but Manic Miner is still my go-to game when I need a retro gaming fix. Ever since I saw Mario64 on the N64 I wondered what a 3D version of Manic Miner or Jet Set Willy would look and play like. After all, if Mario could make the jump to 3D, why not Willy?
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Retrocadia

September 29, 2019 (Last modified on February 13, 2025)

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Most of my recent (and not so recent) programming efforts have been in JavaScript that runs in the browser. I believed that with WebGL, the browser would become more relevant in gaming and graphics applications. Fast forward a few years and it’s clear that the vast majority of PC games are still downloaded and installed, just as they were decades ago. I decided to return to creating native games for the PC. It’s been almost 20 years since I last wrote a native PC game, so I thought I’d start with something simple to get my eye in.
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